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Abstract

Unmet Need: The constant push for better and more interactive data visualization aids: the Oculus Rift replaced a two-dimensional fixed monitor with head tracking and a three-dimensional virtual space to explore; the Novint Falcon replaces two-dimensional pointing tools with a haptic sensor with force feedback and three degrees of axial freedom.

Deliverables: A demonstration of the technologies involved, in the form of an Oculus- and Falconenabled physical simulation of a room containing several objects that can be handled and manipulated in three dimensions.

Constraints: The hardware is expensive and difficult to acquire, and it requires a beefy computer to run.

Approach: We chose two exciting alternative human interface devices and put together a demo that shows off their capabilities for real-time input and feedback when used together.

Results: We realized our goal of a physical simulation on a smaller scale than we initially planned; technological limitations got in the way of us expanding it beyond what we have here.

Issues: The devices used here and the technologies they represent are still new and experimental; they are prohibitively expensive, and their software is unstable and resource intensive. In order for the technologies to be adopted widely, they will have to become more accessible, and a software infrastructure will have to be built around them.

Impact: Devices like these are poised to change the way we interact with computers and think about virtual space and data presentation. This project shows off just two, aiming to give the user an idea of the interactions that are possible.

Publication Date

2016

Keywords

Computer engineering, Simulation, Visualization, Force-Feedback, Virtual Reality

Disciplines

Computer Engineering | Engineering

Faculty Advisor/Mentor

Robert Dahlberg

Faculty Advisor/Mentor

Dr. Milos Manic

VCU Capstone Design Expo Posters

Rights

© The Author(s)

Date of Submission

August 2016

3D Immersive Visualization: Expanding Human Sensation

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