Immersive, interactive, web-enabled computer simulation as a trigger for learning: The Next Generation of Problem-based Learning in Educational Leadership

Document Type

Article

Original Publication Date

2011

Journal/Book/Conference Title

Journal of Research on Leadership Education

Volume

6

Issue

5

First Page

272

Last Page

287

Comments

ERIC Number: EJ958891

Date of Submission

June 2014

Abstract

Abstract from ERIC: This paper describes the use of advanced computer technology in an innovative educational leadership program. This program integrates full-motion video scenarios that simulate the leadership challenges typically faced by principals over the course of a full school year. These scenarios require decisions that are then coupled to consequences and scored in the background to create a profile of learner strengths and needs. Because the content has been filmed in an operating school and because of the unique choice-consequence sequences, the immersive and interactive simulation triggers more potent learning than is possible with either previous paper-and-pencil or discussion-based techniques. The scenarios are embedded in a Web-enabled framework that facilitates the provision of individualized feedback tailored to the specific choices made by the learner, and supports the collection of multiple metrics that relate to the performance of the learner and the learning framework itself. Project Authentic Learning for Leaders (ALL) demonstrates the future of teaching and learning in either hybrid (face-to-face instruction plus digital teaching and learning) or in individual anywhere, anytime learning. (Contains 5 figures.)

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