DOI

https://doi.org/10.25772/RAFR-ZM59

Defense Date

2018

Document Type

Thesis

Degree Name

Master of Fine Arts

Department

Craft/Material Studies

First Advisor

Aaron McIntosh

Second Advisor

Jack Wax

Third Advisor

Margaret Meehan

Fourth Advisor

Sonya Clark

Abstract

Using figures from the popular culture program The Bachelor in a large-scale tapestry-style weaving, I address the drive to create idealized simulations in order to better understand one’s own reality and identity. Natural dye and traditional weaving processes in combination with digital weaving technology allow me to literally integrate the juxtaposition of analog and digital elements which defines a woven image.

Dye work and pattern allow for large gestural drawing marks while individual threads overlap to create literal pixelized imagery. I examine the act of weaving as the creation of screens through which one can see, hide, or obscure. I similarly question the role of the observer of a false reality and examine the choice to participate in, construct, or re-create a simulation.

Rights

© The Author

Is Part Of

VCU University Archives

Is Part Of

VCU Theses and Dissertations

Date of Submission

5-3-2018

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