DOI
https://doi.org/10.25772/RAFR-ZM59
Defense Date
2018
Document Type
Thesis
Degree Name
Master of Fine Arts
Department
Craft/Material Studies
First Advisor
Aaron McIntosh
Second Advisor
Jack Wax
Third Advisor
Margaret Meehan
Fourth Advisor
Sonya Clark
Abstract
Using figures from the popular culture program The Bachelor in a large-scale tapestry-style weaving, I address the drive to create idealized simulations in order to better understand one’s own reality and identity. Natural dye and traditional weaving processes in combination with digital weaving technology allow me to literally integrate the juxtaposition of analog and digital elements which defines a woven image.
Dye work and pattern allow for large gestural drawing marks while individual threads overlap to create literal pixelized imagery. I examine the act of weaving as the creation of screens through which one can see, hide, or obscure. I similarly question the role of the observer of a false reality and examine the choice to participate in, construct, or re-create a simulation.
Rights
© The Author
Is Part Of
VCU University Archives
Is Part Of
VCU Theses and Dissertations
Date of Submission
5-3-2018