DOI
https://doi.org/10.25772/E9VG-C644
Defense Date
2014
Document Type
Thesis
Degree Name
Master of Fine Arts
Department
Theatre Pedagogy
First Advisor
Noreen C. Barnes, PhD
Second Advisor
Aaron D. Anderson, PhD
Third Advisor
Susan Schuld
Abstract
This thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.
Rights
© The Author
Is Part Of
VCU University Archives
Is Part Of
VCU Theses and Dissertations
Date of Submission
12-12-2014