DOI

https://doi.org/10.25772/E9VG-C644

Defense Date

2014

Document Type

Thesis

Degree Name

Master of Fine Arts

Department

Theatre Pedagogy

First Advisor

Noreen C. Barnes, PhD

Second Advisor

Aaron D. Anderson, PhD

Third Advisor

Susan Schuld

Abstract

This thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.

Rights

© The Author

Is Part Of

VCU University Archives

Is Part Of

VCU Theses and Dissertations

Date of Submission

12-12-2014

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