DOI
https://doi.org/10.25772/JT9P-WA53
Defense Date
2017
Document Type
Thesis
Degree Name
Master of Fine Arts
Department
Dean's Office Qatar
First Advisor
Rab McClure
Second Advisor
Leland Hill
Third Advisor
Jesse Ulmer
Fourth Advisor
Jörg Matthias Determann
Abstract
The rise of digital technology has transformed nearly every part of our daily lives, including the way we learn and memorize. Such transformations raise interesting questions for one of the most long-standing and demanding memorization tasks in the world: the memorization of the Islamic holy book, The Qur’an. For Muslims, The Qur’an is a timeless, sacred text, cradling within its covers many profound images, stories, and parables. Despite rigorous research in the fields of game design and memorization techniques, very little work has been done in combining these two areas of research to create a game-based memorization experience of The Quran. This thesis synthesizes game design elements with existing memorization techniques to foster a more engaging, enriching, and inspiring Qur’an memorization experience.
Rights
© The Author
Is Part Of
VCU University Archives
Is Part Of
VCU Theses and Dissertations
Date of Submission
12-15-2017
Included in
Art Education Commons, Bilingual, Multilingual, and Multicultural Education Commons, Curriculum and Instruction Commons, Educational Assessment, Evaluation, and Research Commons, Educational Methods Commons, Fine Arts Commons, Game Design Commons, Instructional Media Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Islamic Studies Commons, Other Arts and Humanities Commons, Other Education Commons, Religious Thought, Theology and Philosophy of Religion Commons