DOI

https://doi.org/10.25772/V1Q1-BT91

Author ORCID Identifier

0009-0001-6623-8631

Defense Date

2025

Document Type

Dissertation

Degree Name

Doctor of Philosophy

Department

Media, Art, and Text

First Advisor

Michael Hall

Second Advisor

Leigh Ann Craig

Third Advisor

Rebecca Gibson

Fourth Advisor

Grace Gipson

Fifth Advisor

Cameron Kunzelman

Abstract

This dissertation explores how high fantasy, single-player, East Asian role-playing videogames represent and simulate the experience of everyday life in imagined worlds. Through close and too-close readings, I argue that there is value in exploring in depth the way these worlds are crafted for the insight they give into the materially lived experiences of everyday life encountered by humanity. From a vantage that alternates between and occasionally melds optimism and pessimism, futurity and defeatism, criticality and naivete, these games are envisioned to offer the revolutionary potential of utopian dreams, the ameliorative potential of critical modes of survival, and the liberatory potential of pure escapism. This ideological and analytical work simultaneously connects the disparate fields of game studies, speculative fiction, and critical theory of the everyday to work towards integrating not only these areas, but to provide a working example of the value of doing so towards understanding the culture and mediascape of the mid-2020s in which the non-mimetic, the ludic, and the relatable increasingly dominate.

Rights

© Rian Johnson

Is Part Of

VCU University Archives

Is Part Of

VCU Theses and Dissertations

Date of Submission

4-23-2025

Available for download on Monday, April 22, 2030

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