In Information Age societies around the world, adolescents are storylining-that is, creating and sharing their own stories and images of who they are and how they would like to be in the world. The youth meet in real or cyber spaces to plan, write, and illustrate stories that incorporate either originally conceived characters or adapt characters from published sources. Insofar as these young people intimately identify with the characters of their stories, story lining may be understood as a kind of socio-aesthetic play. By projecting pieces of themselves into the fictive characters of the collaborative story, they are practicing, correcting, and mastering concepts of self in relationship to others. Simultaneously, their imaged voices are filling the vast spaces of silence between those versions of society presented by traditions of reality and those versions their stories suggest as possibility. Indeed, they are c conceptualizing new selves and social environments of the 21st century.


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